|
Ad-hoc wireless sensor networks (1) | agricultural technology (1) | Ambient Intelligence (2) |
Ambient Intelligence Environments (1) | Ambient Intelligence Environments. (1) | AmI (1) |
Artefacts (2) | Artefacts capabilities (1) | artefacts;interface affordances (1) |
Authoring Systems (1) | case study (1) | CASE tools (1) |
Complex Systems (2) | component architecture (1) | Component architecture Plugs (1) |
Component architectures (1) | Computer-Based Medical Education (1) | context-awareness (1) |
CORBA (1) | Crew scheduling (1) | Crisis Rooms (1) |
data flow graph (1) | Descriptive power of petri nets (1) | Digital Territories (1) |
Disappearing Computer (1) | Disappearing computers (1) | Distributed System (1) |
e-Gadgets (1) | Educational Software (1) | EGadgets (1) |
Embedded Java Controller (1) | emergent behaviour (2) | End User Tools (1) |
end-user programming (2) | Formal models (1) | GAS architectural style (1) |
Generators of Intelligent Tutoring Systems (1) | Hierarchical modeling (1) | High- level petri nets (1) |
High-Level Programming; Middleware (1) | Human Computer Interaction (2) | Human use (2) |
hypermedia (1) | Individual tokens (1) | Information leakage (1) |
Inscrutability (1) | instructional Agents (1) | Instructional Strategies (1) |
Intelligent Agents (1) | interaction for tangible objects (1) | Java (1) |
Legality checking (1) | machine learning (1) | middleware (1) |
Modeling (1) | multi - agent communication (1) | multi - agent teams (1) |
Multi-Agent Architectures (1) | Neural networks (1) | Object-oriented application specific language (1) |
ontologies (2) | Organization of agent societies (1) | P2P computing (1) |
Performance improvement (1) | precision agriculture (1) | Privacy violation (1) |
process (1) | real-time applications (1) | Rule handling (1) |
Rule modeling (1) | software development environments (1) | Specification (1) |
Specification methods (1) | Subtainability (1) | Swarm Intelligence (2) |
System Architecture (1) | System modeling using petri nets (1) | Systems design methodology (1) |
Trip generation (1) | Ubiquitous Computing (10) | Ubiquitous Computing applications (1) |
virtual environments (1) | virtual reality (1) | Εξ’αποστάσεως εκπαίδευση (1) |
Πτυχιακή εργασία (1) | | |