<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Achilles Kameas</style></author><author><style face="normal" font="default" size="100%">Irene Mavrommati</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Interacting with ubiquitous computer applications: issues and methodology</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of 1st Panhellenic Conference with International Participation on Human-Computer Interaction(PC-HCI 2001)</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">artefacts;interface affordances</style></keyword><keyword><style  face="normal" font="default" size="100%">interaction for tangible objects</style></keyword><keyword><style  face="normal" font="default" size="100%">process</style></keyword><keyword><style  face="normal" font="default" size="100%">Ubiquitous Computing</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2001</style></year><pub-dates><date><style  face="normal" font="default" size="100%">7-9 December</style></date></pub-dates></dates><urls><related-urls><url><style face="normal" font="default" size="100%">http://daisy.cti.gr/files/27_Interacting with ubiquitous computer applications issues and methodology.pdf</style></url></related-urls></urls><edition><style face="normal" font="default" size="100%">Typorama</style></edition><pub-location><style face="normal" font="default" size="100%">Patra, Greece</style></pub-location><pages><style face="normal" font="default" size="100%">394-399</style></pages><abstract><style face="normal" font="default" size="100%">&lt;div align=&quot;justify&quot;&gt;
This paper describes a set of issues that we were confronted with when trying to specify people’s interaction with a ubiquitous computing application. In such an application, the computer “disappears” and computing services are made available to users throughout their physical environment. Issues are presented in two levels: usage and technical. The approach we adopted in the context of a related research project in order to deal with these issues is also presented.&lt;br /&gt;
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