<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>13</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Ioannis Zaharakis</style></author><author><style face="normal" font="default" size="100%">Achilles Kameas</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Social Intelligence as the Means for achieving Emergent Interactive Behaviour in Ubiquitous Environments</style></title><secondary-title><style face="normal" font="default" size="100%">In Jacko , J.,(Ed.) Human- Computer Interaction, Part II</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2007</style></year><pub-dates><date><style  face="normal" font="default" size="100%">2007</style></date></pub-dates></dates><urls><related-urls><url><style face="normal" font="default" size="100%">http://daisy.cti.gr/files/52_Social Intelligence as the Means for achieving .....pdf</style></url></related-urls></urls><publisher><style face="normal" font="default" size="100%">Springer-Verlag Berlin Heidelberg </style></publisher><volume><style face="normal" font="default" size="100%">LNCS 4551</style></volume><pages><style face="normal" font="default" size="100%">1018–1029</style></pages><isbn><style face="normal" font="default" size="100%">978-3-540-73106-1</style></isbn><abstract><style face="normal" font="default" size="100%">&lt;div align=&quot;justify&quot;&gt;
This work introduces a framework for modelling the main actors (human, artefacts and services) in a symbiotic Ambient Intelligence environment. It, also, proposes an architectural scheme that associates the social behaviour, which is not an inherent characteristic of the participants, during interaction with the functional behaviour of the participants of a Ubiquitous Computing application. The overall approach is demonstrated by a specific example of application which illustrates its concepts through a more technical point of view.&lt;br /&gt;
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In Jacko, J., (Ed.) Human- Computer Interaction, Part II 
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